In 1999, Blizzard Entertainment and Wizards of the Coast embarked on a brief collaboration that would see the Diablo computer game adapted for play in Dungeons & Dragons tabletop roleplaying.
The first release was a standalone RPG – Dungeons & Dragons Adventure Game: Diablo II Edition – which was one of the bonus items in the Big Box Diablo II Collector’s Edition of the computer game.
Later the box set would be followed up by a handful of adventure books not connected with the box, written for WotC’s new 3rd edition D&D. I will list these near the bottom of the post, as well as a set of D&D Diablo Monsters metal miniatures.
These accessories are scarce to rare today.
UNBOXING: Dungeons & Dragons Adventure Game: Diablo II Edition
I haven’t had one of these sets in the shop since 2011. Now here it is… in shrinkwrap!
I don’t have any great pics of the contents. Well, it’ll cost me, but y’all know I have to open it up for a good photoshoot.
Dungeons & Dragons Adventure Game: Diablo II Edition
1999 … Jeff Grubb & Bill Slavicsek … Wizards of the Coast / Blizzard Entertainment … TSR11548 … ISBN 078691548X
CONTENTS: * Two Books: Rule book & Quest book * a DM Screen * Twelve Sheets of Dungeon-Buildiing Tiles * Five Hero Folders (right out of the computer game) * Six Dice.
Already, we’re seeing the amazing art of rk post. More to follow.
The rules are late-stage AD&D. Except magic uses Mana.
There were characters for the five different original Diablo II characters (Amazon, Barbarian, Necromancer, Paladin and Sorceress). The characters were pre-set – there were no rules for rolling your own stats. You did get to pick from a selection of spells/abilities, getting to pick one each level. So a Necromancer might pick “Summon Skeleton” which let you animate a dead monster. They had advancement rules to get the characters up to level 5. The only real difference between the system and regular D&D was that they had mana, which was used to power the spells and abilities, a slot system for equipment, and the above mentioned ability system.More at Dave M.’s review on BGG
More rk post illustrations
Character & Monster sheets / DM Screen / Tiles & Tokens
This concludes our look through the D&D Diablo II box set.
The D&D Diablo RPG Books
Diablo II: The Awakening
2000 … Bruce R. Cordell & Mike Selinker … TSR 11612 … ISBN 0786916125
Five new AD&D kits (Amazon, Barbarian, Paladin, Necromancer and Sorcerer)
Diablo II: Diablerie
2000 … JD Wiker … TSR 11760 … ISBN 0786917601
D&D 3rd Edition. Over a million magic items, five character classes, and more than a hundred spells and skills bring the world of Diablo II to life.
Diablo II: To Hell & Back
2001 … WTC 11831 … 192 pages … ISBN 0786918314
D&D 3rd Edition. Every level and all 4 acts of the computer game are represented in the tabletop mega-adventure, which includes 64 pages of monsters, information for levels 1-30, and over 60 maps!
D&D Diablo Miniatures
Two sets of metal miniatures were released by Wizards of the Coast. Monsters and Heroes. I do not have Heroes. But I have the other set!
Diablo II Monsters
Alternity: StarCraft Edition
Alongside the D&D Diablo set was another Blizzard / WotC collaboration: Alternity: StarCraft Edition.
Alternity: StarCraft Edition [BOX SET]
2000 … Shawn F. Carnes & David Eckelberry & Bill Slavicsek … TSR 11618 … ISBN 0786916184
• Two books
• A Gamemaster screen
• Eight Hero Folders featuring ready-to-play characters
• and six dice
The format is very similar: Old school software-sized box and components. The Alternity RPG never took off, so this set remains obscure today.
Another time a Blizzard game was ported to D&D 3e: