Sword and Shield is a classic Dungeons & Dragons adventure set in the early-90s Thunder Rift campaign setting. S&S was meant to be a streamlined scenario, a return to D&D’s old school RPG style play. It would be a snap to port over into another location in the DM’s home campaign.
As the module begins, the PC receives an invitation to a tournament at the Black Knight’s keep. The brave adventurer goes — but with the intention of finding and rescuing an old woman from town who’s been captured by this mysterious warrior. […] During the adventure, the PC jousts against six warriors. Between jousts, the PC explores the keep, hoping to find the captive. The climax of the adventure is a fight between the Black Knight and the PC.from the Adventure Overview
Sword and Shield
1992 … John Terra … 16 pages + fold-out map + sheet of 12 figures … TSR 9387 … ISBN 1560764988
Sword and Shield’s location in the Thunder Rift campaign setting. (This map is from the Thunder Rift booklet – it is NOT found in S&S.) See my Reference site page for the other modules in the series.
Poster map (TSR 9387XXX0701)
Printed on one side. Play mat style. Jousting rail and the Black Knight’s Castle.