Wrath of the Immortals (1992) is one of the lesser-known core D&D box sets, I’d reckon. It was published as an integral part of Dungeons & Dragons’ short-lived “Challenger Series” phase, the most familiar being the D&D Rules Cyclopedia (1991).
WotI’s first book (“Codex of the Immortals”) replaces the Immortal Rules (1986), updating the way Immortals are treated in the D&D game (their powers, hierarchy, interaction with mortals, etc.) and includes a section of Artifacts, as well as some new monsters. The second booklet, The “Immortal’s Fury”, is a campaign saga which redefines the World of Mystara over the years AC1004 to AC 1009.
This wasn’t a simple replacement of course. TSR – and to be fair, other game companies as well – liked to inflict upheavals in campaign settings with the introduction of a new edition. Mystara, D&D’s original “Known World” campaign setting, got the same rough treatment in Wrath of the Immortals.
I won’t get into the controversy here, except to point you to the Swords & Stitchery blog post, which does a fine job of collating the viewpoints of folks who know more about Mystara than I do.
Speaking of Mystara experts, visit the Vaults of Pandius for a deep-dive into the setting. Lots of articles and fan-made expansion material.
Wrath of the Immortals [BOX SET]
1992 … Aaron Allston … 128-page book, 96-page book, 2 fold-out maps … TSR 1082 … ISBN 1560764120
The Known World was examined in great depth in D&D’s Gazetteer series.
The Immortals, D&D’s giants in the playground, made a mess of Mystara after AC 1000.
The focus of my post today are the two maps that come with the set, and the physical changes wrought on the landscape.
Following are spoilers, if you can describe events in a 28-year-old set as such. Hat tip to “rogueattorney” at Enworld forums for a list of changes.