Though I started GMing the wild post-apocalypse Gamma World RPG with the original edition, we quickly moved on to the 2nd edition box set. While the 1st edition is super compelling, I found second edition to be a more polished rules set, and easier to run at the table. (And that each of the classic GW beasties got a Larry Elmore sketch was very cool, but we’ll get to that later…)
Though probably like many gamers at the time, we used both sets side-by-side. 1e and 2e are broadly compatible and useful together.
The first 40 pages of the 64-page rulebook have almost no art. That suddenly changes in the Encounter section.
The big campaign map is great. One side is entirely the ruins of Pitz Burke. On the reverse side is the Allegheny region around Pitz Burke, and when the party has exhausted all the adventure in the area, the whole former USA beckons.