Knights of Camelot is a fun narrative-building game with lots and lots of random tables. It’s one of those not-quite-RPG boardgames from the early days. Old School gamers will feel right at home with the story that grows from player choices and die rolls.
Got a box passing through the shop. I don’t see these sets much anymore, so couldn’t let this pass without profiling it.
Lots of early TSR creatives had their hand in Knights of Camelot. Glenn & Kenneth Rahman designed the rules and gameplay. (The same duo wrote the better-known Divine Right game). Interior art is credited to Jeff Dee, David S. LaForce, David C. Sutherland, and Eymoth (also credited with lid art). Darlene Pekul – of World of Greyhawk map fame – created the play map.

Knights of Camelot Fantasy Boardgame [BOX SET]
1980 … Glenn Rahman & Kenneth Rahman … TSR 1009
BOX CONTENTS:
• 36-page rules booklet
• Fold-out map of Arthurian Britain
• Encounter chart sheet
• 125 cards (15 Kings; 30 Ladies; 75 Knights; 5 blanks)
• 140 Counters
BOX


Rulebook


Front & back covers of the rule book. Table of Contents, Index, and Credits.
That great art by Bill Willingham is uncredited. He also inked the “Questing Beast” in the pics below.










So much great stuff here. The copious random tables means that no two games will be the same. Bandits and monsters to defeat. Quests to undertake. Become seduced by a Lady, and enter her service (see the art by Jeff Dee). Players can compete and fight in non-lethal jousts. Or they can cooperate.
Map




Counters

The missing counters in my photo are all blanks.
Cards



Knights

Kings

Ladies
Encounter Chart


The set also comes with 3d6 (visible in set photo earlier in the post).
Dragon Magazine


Dragon 58 had an expansion article by Glenn Rahman introducing rules for “Bad Knights” (The Knave)
See Also:

I haven’t seen one of these in a very long time! I have never gotten to play it, but the cover art and the map have stayed in my memory.